Interactive visualizer to facilitate game designers understand machine learning
Abstract & Details
Research Area
Computer Engineering
Keywords
Machine Learning
Sudoku
AI
Game Designing
Interactive Visualizer
Abstract
Solving Sudoku has been a challenge for the past decade. The aim was to develop a highly efficient algorithm to
reduce computer time and use less memory space. This article develops an algorithm for solving Sudoku puzzle using
a method, called a pencil and paper algorithm. This algorithm is similar to human methods, that is, it describes how a
person tries to solve a puzzle using certain techniques. Our desire is to use a pencil and paper algorithm using these
methods. There are currently variations of Sudoku such as 4X4 grids, 9X9 grids and 16X16 grids. This work focuses on
the classic and standard Sudoku of the 9X9 board, then a comparison between the paper and pencil method and the
Brute force algorithm. I hope, by doing this work we can answer the following questions: How is the pencil and paper
algorithm different from the Brute force algorithm? Which of them works best? Is it possible to make these algorithms
work better?
License
This work is licensed under a Creative
Commons
Attribution-ShareAlike 4.0 International License.
Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | Kavish Harchandani | Dr. D.Y. Patil College Of Engineering |
| 2 | Rajiv Nagesh | Dr. D.Y. Patil College Of Engineering |
| 3 | Roshan Badarkhe | Dr. D.Y. Patil College Of Engineering |
| 4 | Tannay Bagga | Dr. D.Y. Patil College Of Engineering |
| 5 | Nitesh Chaudhari | Dr. D.Y. Patil College Of Engineering |
How to Cite
Use the following formats to cite this article in your research.
APA Style
Harchandani, Kavish, Nagesh, Rajiv, Badarkhe, Roshan, Bagga, Tannay, & Chaudhari, Nitesh (2021). Interactive visualizer to facilitate game designers understand machine learning. International Journal of Advance Research and Innovative Ideas In Education, 7(3), 1727-1730.
MLA Style
Harchandani, Kavish, et al. "Interactive visualizer to facilitate game designers understand machine learning." International Journal of Advance Research and Innovative Ideas In Education, vol. 7, no. 3, 2021, pp. 1727-1730.
IEEE Style
Kavish Harchandani, Rajiv Nagesh, Roshan Badarkhe, Tannay Bagga, and Nitesh Chaudhari, "Interactive visualizer to facilitate game designers understand machine learning," International Journal of Advance Research and Innovative Ideas In Education, vol. 7, no. 3, pp. 1727-1730, 2021.
Vancouver Style
Harchandani Kavish, Nagesh Rajiv, Badarkhe Roshan, Bagga Tannay, Chaudhari Nitesh. Interactive visualizer to facilitate game designers understand machine learning. International Journal of Advance Research and Innovative Ideas In Education. 2021;7(3):1727-1730.
Harvard Style
Harchandani, Kavish, Nagesh, Rajiv, Badarkhe, Roshan, Bagga, Tannay, & Chaudhari, Nitesh (2021) 'Interactive visualizer to facilitate game designers understand machine learning', International Journal of Advance Research and Innovative Ideas In Education, 7(3), pp. 1727-1730.
Chicago Style
Harchandani, Kavish, et al. "Interactive visualizer to facilitate game designers understand machine learning." International Journal of Advance Research and Innovative Ideas In Education 7, no. 3 (2021): 1727-1730.
Turabian Style
Harchandani, Kavish, et al. "Interactive visualizer to facilitate game designers understand machine learning." International Journal of Advance Research and Innovative Ideas In Education 7, no. 3 (2021): 1727-1730.
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