A Case Study: Programming Arcade-Style Games Using a High Level Programming Language
Abstract & Details
Research Area
Game Design
Keywords
game
game design
2D dynamics
modularity
inheritance
Abstract
The project aims to implement classic arcade style gameplay with a modern flourish of weaponry and techniques. The game is reminiscent of elements from games like Pong and Agar.io.
Using the module pygame as the backbone of the GUI, we hope to achieve satisfying replayability coupled with an introduction to game design and game designing concepts. The project is a crude attempt at grasping collision theory and 2D dynamics. Eventual expansion is possible as we use object oriented programming that emphasizes modularity and inheritance, concepts that’ll help the game to always stay as a “work-in-progress”, something we as a team greatly support due to the infinite possibilities it brings with it.
License
This work is licensed under a Creative
Commons
Attribution-ShareAlike 4.0 International License.
Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | G Janakiram | SRM University, Ramapuram, Chennai, India |
| 2 | Apoorva Anand | SRM University, Ramapuram, Chennai, India |
How to Cite
Use the following formats to cite this article in your research.
APA Style
Janakiram, G & Anand, Apoorva (2017). A Case Study: Programming Arcade-Style Games Using a High Level Programming Language. International Journal of Advance Research and Innovative Ideas In Education, 3(5), 1085-1090.
MLA Style
Janakiram, G, and Apoorva Anand. "A Case Study: Programming Arcade-Style Games Using a High Level Programming Language." International Journal of Advance Research and Innovative Ideas In Education, vol. 3, no. 5, 2017, pp. 1085-1090.
IEEE Style
G Janakiram and Apoorva Anand, "A Case Study: Programming Arcade-Style Games Using a High Level Programming Language," International Journal of Advance Research and Innovative Ideas In Education, vol. 3, no. 5, pp. 1085-1090, 2017.
Vancouver Style
Janakiram G, Anand Apoorva. A Case Study: Programming Arcade-Style Games Using a High Level Programming Language. International Journal of Advance Research and Innovative Ideas In Education. 2017;3(5):1085-1090.
Harvard Style
Janakiram, G & Anand, Apoorva (2017) 'A Case Study: Programming Arcade-Style Games Using a High Level Programming Language', International Journal of Advance Research and Innovative Ideas In Education, 3(5), pp. 1085-1090.
Chicago Style
Janakiram, G and Apoorva Anand. "A Case Study: Programming Arcade-Style Games Using a High Level Programming Language." International Journal of Advance Research and Innovative Ideas In Education 3, no. 5 (2017): 1085-1090.
Turabian Style
Janakiram, G and Apoorva Anand. "A Case Study: Programming Arcade-Style Games Using a High Level Programming Language." International Journal of Advance Research and Innovative Ideas In Education 3, no. 5 (2017): 1085-1090.
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