Review on Augmented Reality and Virtual Reality in Education
Abstract & Details
Research Area
Computer Engineering
Keywords
Augmented Reality(AR)
Virtual Reality(VR)
Education
Abstract
Because they provide fun, interactive, and attractive digital experiences, augmented reality (AR) and virtual reality (VR) have completely changed the way we learn. Latest technological developments and more affordable gadgets have made AR and VR more available and loved in fields including business, engineering, healthcare, and education. According to studies, people's learning preferences, as determined by instruments like the VARK model, can affect how well they use AR and VR to encourage creativity and learning. These technologies are opening the door for novel and more personalized teaching strategies that feed to the demands of today's students. Studies and applications of AR and VR have increased significantly between 2010 and 2022, according to research. But issues like extremely high prices, the requirement for personalization, and slow school absorbtion remain. Researchers have benefited from tools like as Vosviewer, which have made it easier to understand patterns in AR and VR studies, including who is conducting the research, which universities are working together, and what subjects are being look over. AR and VR helped boost up teaching during the COVID-19 pandemic by empowering meaningful interactions between students and digital content on PCs and mobile devices. It is expected that AR and VR will eventually replace conventional teaching techniques with more engaging resources including 3D models, animations, and sound effects as technology advances. In order to enhance learning chances for all, researchers are encouraged to solve problems and guarantee that new technologies are widely and successfully carry out in the classroom.
License
This work is licensed under a Creative
Commons
Attribution-ShareAlike 4.0 International License.
Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | Harshita Jain | Poornima Institute of Engineering and Technology |
| 2 | Alka Rani | Poornima Institute of Engineering and Technology |
How to Cite
Use the following formats to cite this article in your research.
APA Style
Jain, Harshita & Rani, Alka (2024). Review on Augmented Reality and Virtual Reality in Education. International Journal of Advance Research and Innovative Ideas In Education, 10(6), 1061-1066.
MLA Style
Jain, Harshita, and Alka Rani. "Review on Augmented Reality and Virtual Reality in Education." International Journal of Advance Research and Innovative Ideas In Education, vol. 10, no. 6, 2024, pp. 1061-1066.
IEEE Style
Harshita Jain and Alka Rani, "Review on Augmented Reality and Virtual Reality in Education," International Journal of Advance Research and Innovative Ideas In Education, vol. 10, no. 6, pp. 1061-1066, 2024.
Vancouver Style
Jain Harshita, Rani Alka. Review on Augmented Reality and Virtual Reality in Education. International Journal of Advance Research and Innovative Ideas In Education. 2024;10(6):1061-1066.
Harvard Style
Jain, Harshita & Rani, Alka (2024) 'Review on Augmented Reality and Virtual Reality in Education', International Journal of Advance Research and Innovative Ideas In Education, 10(6), pp. 1061-1066.
Chicago Style
Jain, Harshita and Alka Rani. "Review on Augmented Reality and Virtual Reality in Education." International Journal of Advance Research and Innovative Ideas In Education 10, no. 6 (2024): 1061-1066.
Turabian Style
Jain, Harshita and Alka Rani. "Review on Augmented Reality and Virtual Reality in Education." International Journal of Advance Research and Innovative Ideas In Education 10, no. 6 (2024): 1061-1066.
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