AUGMENTED REALITY DRAWING APPLICATION
Abstract & Details
Research Area
Computer Science and Engineering
Keywords
Augmented Reality
Interactive experience
usability-assessment
user experience
transformative tool
digital creativity
surface detection
data collection
creative platform.
Abstract
Augmented Reality (AR) technology has ushered in a new era of interactive digital experiences, offering users the ability to blend virtual content seamlessly with the physical world. In this report, we present the findings and recommendations resulting from the testing and evaluation of an AR Drawing App. The app aims to provide users with a creative platform for digital art creation, leveraging AR technology to enable users to draw and paint directly onto their surroundings.
Through a comprehensive testing process, including functionality testing, AR tracking evaluation, user interaction analysis, and real-world usability assessment, we identified both strengths and areas for improvement within the app. Notably, the app demonstrates intuitive drawing features, responsive touch input, and effective surface detection under optimal conditions. However, challenges such as performance degradation on older devices, limitations in low-light environments, and user interface complexities were also observed.
Based on these findings, we propose actionable recommendations to enhance the app's performance, usability, and overall user experience. These recommendations include optimizing performance for a broader range of devices, refining surface detection algorithms for challenging lighting conditions, and simplifying the user interface to improve accessibility and user engagement. Additionally, addressing privacy concerns related to data collection practices will be crucial in fostering user trust and compliance with privacy regulations.
By implementing these recommendations and continuing to iterate based on user feedback and emerging technologies, the AR Drawing App can realize its full potential as a transformative tool for digital creativity in augmented reality. This report serves as a guide for developers, designers, and stakeholders involved in the ongoing development and refinement of AR drawing applications, highlighting the importance of user-centred design principles, technical optimization, and continuous improvement in delivering compelling AR experiences.
License
This work is licensed under a Creative
Commons
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Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | ABYAN KUMAR R | Bannari Amman Institute of Technology |
| 2 | SANDHIYADEVI P | Bannari Amman Institute of Technology |
How to Cite
Use the following formats to cite this article in your research.
APA Style
R, ABYAN KUMAR & P, SANDHIYADEVI (2024). AUGMENTED REALITY DRAWING APPLICATION. International Journal of Advance Research and Innovative Ideas In Education, 10(2), 1443-1469.
MLA Style
R, ABYAN KUMAR, and SANDHIYADEVI P. "AUGMENTED REALITY DRAWING APPLICATION." International Journal of Advance Research and Innovative Ideas In Education, vol. 10, no. 2, 2024, pp. 1443-1469.
IEEE Style
ABYAN KUMAR R and SANDHIYADEVI P, "AUGMENTED REALITY DRAWING APPLICATION," International Journal of Advance Research and Innovative Ideas In Education, vol. 10, no. 2, pp. 1443-1469, 2024.
Vancouver Style
R ABYAN KUMAR, P SANDHIYADEVI. AUGMENTED REALITY DRAWING APPLICATION. International Journal of Advance Research and Innovative Ideas In Education. 2024;10(2):1443-1469.
Harvard Style
R, ABYAN KUMAR & P, SANDHIYADEVI (2024) 'AUGMENTED REALITY DRAWING APPLICATION', International Journal of Advance Research and Innovative Ideas In Education, 10(2), pp. 1443-1469.
Chicago Style
R, ABYAN KUMAR and SANDHIYADEVI P. "AUGMENTED REALITY DRAWING APPLICATION." International Journal of Advance Research and Innovative Ideas In Education 10, no. 2 (2024): 1443-1469.
Turabian Style
R, ABYAN KUMAR and SANDHIYADEVI P. "AUGMENTED REALITY DRAWING APPLICATION." International Journal of Advance Research and Innovative Ideas In Education 10, no. 2 (2024): 1443-1469.
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