VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS

December 2023
Vol-9, Issue-6
Paper ID: 22272
ISSN: 2395-4396
Downloads: 0

Abstract & Details

Research Area
Commerce and Management
Keywords
Video games Problem-solving skills Game-based learning Game genres and mechanisms Transfer of skills to academic performance Impact of video gameplay
Abstract
Thirty years ago, video games entered the young adult realm. It has an impact on their everyday routine, as well as their thoughts and actions. To make sure that video games have some sort of boundary or limitation, it is crucial to thoroughly research and examine the concerns surrounding the influence of these games. Social and technological design are the two primary topics that have been covered. In addition, the connection between technology, the present market, and education via video games has been taken into account. The government, parents, and video game developers are the three key groups that have the power to influence issues.

Author Information

# Name Institute / Affiliation
1 RAHUL C JAIN DEEMED-TO-BE UNIVERSITY, BANGALORE
2 RAKESH PANDEY JAIN DEEMED-TO-BE UNIVERSITY, BANGALORE
3 DR. PATCHA BHUJANGA RAO JAIN DEEMED-TO-BE UNIVERSITY, BANGALORE

How to Cite

Use the following formats to cite this article in your research.

APA Style
C, RAHUL, PANDEY, RAKESH, & RAO, DR. PATCHA BHUJANGA (2023). VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS. International Journal of Advance Research and Innovative Ideas In Education, 9(6), 2132-2143.
MLA Style
C, RAHUL, et al. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS." International Journal of Advance Research and Innovative Ideas In Education, vol. 9, no. 6, 2023, pp. 2132-2143.
IEEE Style
RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO, "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS," International Journal of Advance Research and Innovative Ideas In Education, vol. 9, no. 6, pp. 2132-2143, 2023.
Vancouver Style
C RAHUL, PANDEY RAKESH, RAO DR. PATCHA BHUJANGA. VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS. International Journal of Advance Research and Innovative Ideas In Education. 2023;9(6):2132-2143.
Harvard Style
C, RAHUL, PANDEY, RAKESH, & RAO, DR. PATCHA BHUJANGA (2023) 'VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS', International Journal of Advance Research and Innovative Ideas In Education, 9(6), pp. 2132-2143.
Chicago Style
C, RAHUL, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS." International Journal of Advance Research and Innovative Ideas In Education 9, no. 6 (2023): 2132-2143.
Turabian Style
C, RAHUL, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS." International Journal of Advance Research and Innovative Ideas In Education 9, no. 6 (2023): 2132-2143.

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