VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS
Abstract & Details
Research Area
Commerce and Management
Keywords
Video games
Problem-solving skills
Game-based learning
Game genres and mechanisms
Transfer of skills to academic performance
Impact of video gameplay
Abstract
Thirty years ago, video games entered the young adult realm. It has an impact on their everyday routine, as well as their thoughts and actions. To make sure that video games have some sort of boundary or limitation, it is crucial to thoroughly research and examine the concerns surrounding the influence of these games. Social and technological design are the two primary topics that have been covered. In addition, the connection between technology, the present market, and education via video games has been taken into account. The government, parents, and video game developers are the three key groups that have the power to influence issues.
License
This work is licensed under a Creative
Commons
Attribution-ShareAlike 4.0 International License.
Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | RAHUL C | JAIN DEEMED-TO-BE UNIVERSITY, BANGALORE |
| 2 | RAKESH PANDEY | JAIN DEEMED-TO-BE UNIVERSITY, BANGALORE |
| 3 | DR. PATCHA BHUJANGA RAO | JAIN DEEMED-TO-BE UNIVERSITY, BANGALORE |
How to Cite
Use the following formats to cite this article in your research.
APA Style
C, RAHUL, PANDEY, RAKESH, & RAO, DR. PATCHA BHUJANGA (2023). VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS. International Journal of Advance Research and Innovative Ideas In Education, 9(6), 2132-2143.
MLA Style
C, RAHUL, et al. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS." International Journal of Advance Research and Innovative Ideas In Education, vol. 9, no. 6, 2023, pp. 2132-2143.
IEEE Style
RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO, "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS," International Journal of Advance Research and Innovative Ideas In Education, vol. 9, no. 6, pp. 2132-2143, 2023.
Vancouver Style
C RAHUL, PANDEY RAKESH, RAO DR. PATCHA BHUJANGA. VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS. International Journal of Advance Research and Innovative Ideas In Education. 2023;9(6):2132-2143.
Harvard Style
C, RAHUL, PANDEY, RAKESH, & RAO, DR. PATCHA BHUJANGA (2023) 'VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS', International Journal of Advance Research and Innovative Ideas In Education, 9(6), pp. 2132-2143.
Chicago Style
C, RAHUL, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS." International Journal of Advance Research and Innovative Ideas In Education 9, no. 6 (2023): 2132-2143.
Turabian Style
C, RAHUL, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS." International Journal of Advance Research and Innovative Ideas In Education 9, no. 6 (2023): 2132-2143.
Related Research
Evaluation of Frontline Service Quality at Urdaneta City University Through the RATER Model
PDF Unavailable
The Influence of Human Resource Management Practices on Organizational Performance: Evidence from CRDB Bank Branches in Mbeya City, Tanzania
PDF Unavailable
ECONOMIC EVALUATION OF SISAL PRODUCTION AND ITS IMPACT ON HOUSEHOLD INCOME IN THE TANGA REGION, TANZANIA
PDF Unavailable
The Business Environment of Marks & Spencer and Intercontinental Hotels Group: An Analytical Study
PDF Unavailable
Business Strategy Analysis of KFC: Strategic Planning, Positioning, and Implementation
PDF Unavailable
Application of Machine Learning Algorithms for car type classification in Vietnam Market
PDF Unavailable