"GAMING FOR GOOD: UNDERSTANDING THE POSITIVE INFLUENCE OF VIDEO GAMES"
Abstract & Details
Research Area
Commerce and Management
Keywords
Video gaming
Cognitive development
Social interaction
Stress reduction and mental health
Educational benefits
Societal implications
Abstract
This research paper delves into the multifaceted positive influence of video gaming on individuals and society at large. Contrary to prevalent misconceptions, gaming emerges not merely as a recreational pastime but as a catalyst for cognitive, social, and emotional development. Through an extensive review of empirical studies and anecdotal evidence, this paper highlights the myriad ways in which gaming positively shapes individuals.
Cognitive enhancements, including improved problem-solving skills, strategic thinking, and enhanced spatial awareness, constitute a significant facet of gaming's impact. Furthermore, the social aspect of gaming cannot be understated, with online gaming platforms fostering collaboration, teamwork, and communication skills among players across diverse demographics.
Moreover, this paper illuminates the therapeutic potential of gaming, showcasing its application in stress reduction, pain distraction, and mental health interventions. Additionally, gaming has exhibited promising outcomes in educational settings, engaging learners and enhancing retention through interactive and immersive experiences.
The societal implications of gaming are profound, challenging the prevailing narrative of detrimental effects. By exploring these positive dimensions, this paper advocates for a nuanced understanding of gaming, shedding light on its potential to not only enrich individual lives but also contribute positively to societal advancement
License
This work is licensed under a Creative
Commons
Attribution-ShareAlike 4.0 International License.
Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | AVINESH RAJAN | JAIN DEEMED-TO-BE UNIVERSITY, BANGALORE |
| 2 | DR.CK SURESH | JAIN DEEMED-TO-BE UNIVERSITY, BANGALORE |
| 3 | DR. P. BHUJANGA RAO | JAIN DEEMED-TO-BE UNIVERSITY, BANGALORE |
How to Cite
Use the following formats to cite this article in your research.
APA Style
RAJAN, AVINESH, SURESH, DR.CK, & RAO, DR. P. BHUJANGA (2023). "GAMING FOR GOOD: UNDERSTANDING THE POSITIVE INFLUENCE OF VIDEO GAMES". International Journal of Advance Research and Innovative Ideas In Education, 9(6), 1761-1769.
MLA Style
RAJAN, AVINESH, et al. ""GAMING FOR GOOD: UNDERSTANDING THE POSITIVE INFLUENCE OF VIDEO GAMES"." International Journal of Advance Research and Innovative Ideas In Education, vol. 9, no. 6, 2023, pp. 1761-1769.
IEEE Style
AVINESH RAJAN, DR.CK SURESH, and DR. P. BHUJANGA RAO, ""GAMING FOR GOOD: UNDERSTANDING THE POSITIVE INFLUENCE OF VIDEO GAMES"," International Journal of Advance Research and Innovative Ideas In Education, vol. 9, no. 6, pp. 1761-1769, 2023.
Vancouver Style
RAJAN AVINESH, SURESH DR.CK, RAO DR. P. BHUJANGA. "GAMING FOR GOOD: UNDERSTANDING THE POSITIVE INFLUENCE OF VIDEO GAMES". International Journal of Advance Research and Innovative Ideas In Education. 2023;9(6):1761-1769.
Harvard Style
RAJAN, AVINESH, SURESH, DR.CK, & RAO, DR. P. BHUJANGA (2023) '"GAMING FOR GOOD: UNDERSTANDING THE POSITIVE INFLUENCE OF VIDEO GAMES"', International Journal of Advance Research and Innovative Ideas In Education, 9(6), pp. 1761-1769.
Chicago Style
RAJAN, AVINESH, DR.CK SURESH, and DR. P. BHUJANGA RAO. ""GAMING FOR GOOD: UNDERSTANDING THE POSITIVE INFLUENCE OF VIDEO GAMES"." International Journal of Advance Research and Innovative Ideas In Education 9, no. 6 (2023): 1761-1769.
Turabian Style
RAJAN, AVINESH, DR.CK SURESH, and DR. P. BHUJANGA RAO. ""GAMING FOR GOOD: UNDERSTANDING THE POSITIVE INFLUENCE OF VIDEO GAMES"." International Journal of Advance Research and Innovative Ideas In Education 9, no. 6 (2023): 1761-1769.
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