Promoting fitness through gamification
Abstract & Details
Research Area
Computer Science Engineering
Keywords
Habitation
Artificial Intelligence
Machine Learning
Occupational Health
Gamification
Game Rewards
Abstract
Social gamification programs have the potential to encourage healthy lifestyles in professional contexts, but designing them can be challenging due to issues such as privacy and fairness. We conducted a study on a two-level game concept that focused on achieving personal goals and a privacy-protected social competition among co-workers to increase goal compliance. By involving occupational experts in customizing users' goals and providing remote coaching, the program was successful in helping half of the participants make lifestyle changes and received positive feedback from the majority of users. However, the program struggled with long-term user engagement due to the design choice of one-way communication between employees and their physician in the interest of scalability.
License
This work is licensed under a Creative
Commons
Attribution-ShareAlike 4.0 International License.
Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | Koutuk Janardhan Moger | Dayananda Sagar Academy of Technoloy and Management |
| 2 | Chethan S | Dayananda Sagar Academy of Technoloy and Management |
| 3 | Ganashree N | Dayananda Sagar Academy of Technoloy and Management |
| 4 | Ganavi G S | Dayananda Sagar Academy of Technoloy and Management |
| 5 | Dr.ThiruKrishna.J.T | Dayananda Sagar Academy of Technoloy and Management |
How to Cite
Use the following formats to cite this article in your research.
APA Style
Moger, Koutuk Janardhan, S, Chethan, N, Ganashree, S, Ganavi G, & Dr.ThiruKrishna.J.T (2023). Promoting fitness through gamification. International Journal of Advance Research and Innovative Ideas In Education, 9(2), 2114-2119.
MLA Style
Moger, Koutuk Janardhan, et al. "Promoting fitness through gamification." International Journal of Advance Research and Innovative Ideas In Education, vol. 9, no. 2, 2023, pp. 2114-2119.
IEEE Style
Koutuk Janardhan Moger, Chethan S, Ganashree N, Ganavi G S, and Dr.ThiruKrishna.J.T, "Promoting fitness through gamification," International Journal of Advance Research and Innovative Ideas In Education, vol. 9, no. 2, pp. 2114-2119, 2023.
Vancouver Style
Moger Koutuk Janardhan, S Chethan, N Ganashree, S Ganavi G, Dr.ThiruKrishna.J.T. Promoting fitness through gamification. International Journal of Advance Research and Innovative Ideas In Education. 2023;9(2):2114-2119.
Harvard Style
Moger, Koutuk Janardhan, S, Chethan, N, Ganashree, S, Ganavi G, & Dr.ThiruKrishna.J.T (2023) 'Promoting fitness through gamification', International Journal of Advance Research and Innovative Ideas In Education, 9(2), pp. 2114-2119.
Chicago Style
Moger, Koutuk Janardhan, et al. "Promoting fitness through gamification." International Journal of Advance Research and Innovative Ideas In Education 9, no. 2 (2023): 2114-2119.
Turabian Style
Moger, Koutuk Janardhan, et al. "Promoting fitness through gamification." International Journal of Advance Research and Innovative Ideas In Education 9, no. 2 (2023): 2114-2119.
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