Augmented Reality for Education and Entertainment using ARCore
Abstract & Details
Research Area
Computer Science and Engineering
Keywords
Augmented Reality
3DModel
Abstract
Although the physical world is three-dimensional, principally we tend to choose to use two-dimensional media in education, that don’t let the imagination power of the scholars to explore the real-world entity (monuments, biological-objects etc.) effectively. By considering this issue the concept of Augmented Reality for Entertainment and Education came into our mind which will enhance the imagination of students. The combination of Augmented Reality(AR) technology with the education and entertainment content creates new style of applications and acts to reinforce the effectiveness and attractiveness of teaching and learning for college students in world eventualities. The aim of our “Augmented Reality for Entertainment and Education” is to assist the scholars to grasp theoretical concept practically (virtually) by using 3D models. Our project application provides a interesting way of teaching and learning process that will help teachers to explain the concept more effectively to be understood by students in much easier way. In this application, there are two sections i.e. Education and Entertainment. In Education section, we provided education related 3D models ex: heart, animal cell, DNA, piston, steam engine, skeleton with description which is opened by clicking on that question mark provided with all the 3D models and in Entertainment section we created a museum with ancient 3D models to create interest about history among students. As we create the museum for entertainment section, we can also add different 3D models like tourism, celebrities, spiritual places, etc.
License
This work is licensed under a Creative
Commons
Attribution-ShareAlike 4.0 International License.
Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | Prachi Shendre | Priyadarshini J.L college of Engineering |
| 2 | Nakul Bhoyar | Priyadarshini J.L college of Engineering |
| 3 | Laboni Bera | Priyadarshini J.L college of Engineering |
| 4 | Nikhil Kawadkar | Priyadarshini J.L college of Engineering |
| 5 | Dr. Vijaya Balpande | Priyadarshini J.L college of Engineering |
How to Cite
Use the following formats to cite this article in your research.
APA Style
Shendre, Prachi, Bhoyar, Nakul, Bera, Laboni, Kawadkar, Nikhil, & Balpande, Dr. Vijaya (2021). Augmented Reality for Education and Entertainment using ARCore. International Journal of Advance Research and Innovative Ideas In Education, 7(3), 1818-1824.
MLA Style
Shendre, Prachi, et al. "Augmented Reality for Education and Entertainment using ARCore." International Journal of Advance Research and Innovative Ideas In Education, vol. 7, no. 3, 2021, pp. 1818-1824.
IEEE Style
Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, and Dr. Vijaya Balpande, "Augmented Reality for Education and Entertainment using ARCore," International Journal of Advance Research and Innovative Ideas In Education, vol. 7, no. 3, pp. 1818-1824, 2021.
Vancouver Style
Shendre Prachi, Bhoyar Nakul, Bera Laboni, Kawadkar Nikhil, Balpande Dr. Vijaya. Augmented Reality for Education and Entertainment using ARCore. International Journal of Advance Research and Innovative Ideas In Education. 2021;7(3):1818-1824.
Harvard Style
Shendre, Prachi, Bhoyar, Nakul, Bera, Laboni, Kawadkar, Nikhil, & Balpande, Dr. Vijaya (2021) 'Augmented Reality for Education and Entertainment using ARCore', International Journal of Advance Research and Innovative Ideas In Education, 7(3), pp. 1818-1824.
Chicago Style
Shendre, Prachi, et al. "Augmented Reality for Education and Entertainment using ARCore." International Journal of Advance Research and Innovative Ideas In Education 7, no. 3 (2021): 1818-1824.
Turabian Style
Shendre, Prachi, et al. "Augmented Reality for Education and Entertainment using ARCore." International Journal of Advance Research and Innovative Ideas In Education 7, no. 3 (2021): 1818-1824.
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