GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS
Abstract & Details
Research Area
Education - Mathematics
Keywords
Mathematics
Gamification
interactive discussion
quasi-experimental
Department of Education
Davao de Oro
Philippines
Abstract
This quasi-experimental research examined the effectiveness on the use of gamification as compared to the use of interactive discussion in the academic achievement of the students and their attitude towards mathematics. A total of 80 Grade 8 students in Nabunturan National Comprehensive High School, Schools Division of Davao de Oro, were utilized as subjects in the study – 40 students in the control group: 40 students in the experimental group. The pre-existing sectioning of the students at the start of the school year was not altered and the general sections were considered. Researcher-made test questionnaire in mathematics was utilized to measure the academic achievement of the students while an adapted instrument was utilized in quantifying the students’ attitude towards mathematics. Validity and reliability measures were conducted to ensure that the instruments measure the objectives set forth in the study. Descriptive results showed that the onset attitude of the students towards mathematics was moderate for both control and experimental groups. The competency level of the students in the pretest was low for both control and experimental groups. Subsequently, after the intervention, the competency level of the students in the control group remained low while that of the experimental group showed improvement from low to moderate implying that their academic achievement improved from unsatisfactory to satisfactory. In terms of the attitude towards mathematics, the findings revealed that the experimental group’s demonstration of positive attitude towards mathematics is significantly higher than the control group (p<0.05). On the other hand, the students in the experimental group showed significantly higher posttest scores as compared to the control group, implying that the use of gamification is more effective in improving the academic achievement of the students in mathematics. Findings indicative on the use of gamification in teaching mathematics and further explore its effectiveness on the other units of the subject.
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Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | Jovelyn P. Ewayan | Assumption College of Nabunturan |
| 2 | Laarni T. Evangelio,EdD | Assumption College of Nabunturan |
How to Cite
Use the following formats to cite this article in your research.
APA Style
Ewayan, Jovelyn P. & Evangelio,EdD, Laarni T. (2025). GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS. International Journal of Advance Research and Innovative Ideas In Education, 11(2), 2866-2880.
MLA Style
Ewayan, Jovelyn P., and Laarni T. Evangelio,EdD. "GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS." International Journal of Advance Research and Innovative Ideas In Education, vol. 11, no. 2, 2025, pp. 2866-2880.
IEEE Style
Jovelyn P. Ewayan and Laarni T. Evangelio,EdD, "GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS," International Journal of Advance Research and Innovative Ideas In Education, vol. 11, no. 2, pp. 2866-2880, 2025.
Vancouver Style
Ewayan Jovelyn P., Evangelio,EdD Laarni T.. GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS. International Journal of Advance Research and Innovative Ideas In Education. 2025;11(2):2866-2880.
Harvard Style
Ewayan, Jovelyn P. & Evangelio,EdD, Laarni T. (2025) 'GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS', International Journal of Advance Research and Innovative Ideas In Education, 11(2), pp. 2866-2880.
Chicago Style
Ewayan, Jovelyn P. and Laarni T. Evangelio,EdD. "GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS." International Journal of Advance Research and Innovative Ideas In Education 11, no. 2 (2025): 2866-2880.
Turabian Style
Ewayan, Jovelyn P. and Laarni T. Evangelio,EdD. "GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS." International Journal of Advance Research and Innovative Ideas In Education 11, no. 2 (2025): 2866-2880.
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