IMPROVEMENT OF DYNAMIC BALANCE IN OLD AGE PERSON THROUGH COMPTURIZED SIMULATION, (VIRTUAL GAMES).
Abstract & Details
Research Area
Neurologic Physiotherapy
Keywords
Computerized Simulation
environment
rehabilitation
balance
dynamic
Abstract
Abstract
Background: Computerized simulation is a computer-generated simulation of a three-dimensional environment that can be interacted with and explored by an individual. The user can experience a sense of presence in this artificial environment, often feeling as though they are physically present in that space. Patients can practice movements and tasks relevant to their daily lives or specific rehabilitation goals. This study aims to investigate the improvement of dynamic balance in old age person through computerized simulation, (virtual games).
Aim: To study the dynamic balance improvement through Computerized simulation (Computerized simulation games) in Older Person.
Methodology: For this study,60 patients are included in this study.
Inclusion Criteria:
Research design: Randomized Repeated Measure.
Age:60-80 years age old person.
Community dwelling person.
Physical activity of 30 minutes and normal vision.
Exclusion Criteria:
1.Orthopedic Disorder.
2.Neurological Disorders.
3.Circulatory Disorders
Result: In this study shows p<0.05 means in Group A Showing significant improvement after Computerized simulation
Conclusions: Computerized Simulation improves balance and postural stability. Improved confidence with functional activities.
Keywords: Computerized Simulation, environment, rehabilitation, balance, dynamic
License
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Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | Amit singh | SAM Global University, Raisen |
| 2 | Neelu Pawar | SAM Global University, Raisen |
| 3 | Shadma Siddiqui | SAM Global University, Raisen |
How to Cite
Use the following formats to cite this article in your research.
APA Style
singh, Amit, Pawar, Neelu, & Siddiqui, Shadma (2024). IMPROVEMENT OF DYNAMIC BALANCE IN OLD AGE PERSON THROUGH COMPTURIZED SIMULATION, (VIRTUAL GAMES).. International Journal of Advance Research and Innovative Ideas In Education, 10(2), 3450-3455.
MLA Style
singh, Amit, et al. "IMPROVEMENT OF DYNAMIC BALANCE IN OLD AGE PERSON THROUGH COMPTURIZED SIMULATION, (VIRTUAL GAMES).." International Journal of Advance Research and Innovative Ideas In Education, vol. 10, no. 2, 2024, pp. 3450-3455.
IEEE Style
Amit singh, Neelu Pawar, and Shadma Siddiqui, "IMPROVEMENT OF DYNAMIC BALANCE IN OLD AGE PERSON THROUGH COMPTURIZED SIMULATION, (VIRTUAL GAMES).," International Journal of Advance Research and Innovative Ideas In Education, vol. 10, no. 2, pp. 3450-3455, 2024.
Vancouver Style
singh Amit, Pawar Neelu, Siddiqui Shadma. IMPROVEMENT OF DYNAMIC BALANCE IN OLD AGE PERSON THROUGH COMPTURIZED SIMULATION, (VIRTUAL GAMES).. International Journal of Advance Research and Innovative Ideas In Education. 2024;10(2):3450-3455.
Harvard Style
singh, Amit, Pawar, Neelu, & Siddiqui, Shadma (2024) 'IMPROVEMENT OF DYNAMIC BALANCE IN OLD AGE PERSON THROUGH COMPTURIZED SIMULATION, (VIRTUAL GAMES).', International Journal of Advance Research and Innovative Ideas In Education, 10(2), pp. 3450-3455.
Chicago Style
singh, Amit, Neelu Pawar, and Shadma Siddiqui. "IMPROVEMENT OF DYNAMIC BALANCE IN OLD AGE PERSON THROUGH COMPTURIZED SIMULATION, (VIRTUAL GAMES).." International Journal of Advance Research and Innovative Ideas In Education 10, no. 2 (2024): 3450-3455.
Turabian Style
singh, Amit, Neelu Pawar, and Shadma Siddiqui. "IMPROVEMENT OF DYNAMIC BALANCE IN OLD AGE PERSON THROUGH COMPTURIZED SIMULATION, (VIRTUAL GAMES).." International Journal of Advance Research and Innovative Ideas In Education 10, no. 2 (2024): 3450-3455.
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