Gamifying the Water Conservation
Abstract & Details
Research Area
Electronics & Instrumentation Engineering
Keywords
Gamification
Gamifying
smart water conservation
water flow monitor & control in android
mobile application
smart water metering
Abstract
This project proposed a social-centred gamification approach to improve
household water use efficiency. An Arduino based application is developed for
water conservation which monitoring the water consumption by the user. The limit
of daily usage of water consumption informed to the user through the application.
The current water readings will be compared with set point reading to check if
water consumed was less or more. If more, the user will be shown ways to better
water consumption right on the application. This system will have a game like
implementation, thus gamifying experience. Best consumptions will be
encouraged through positive reinforcement. Recently, a special interest has been
given to the gamification design on systems addressing natural resource
consumption issues such as to encourage efficient household water consumption.
License
This work is licensed under a Creative
Commons
Attribution-ShareAlike 4.0 International License.
Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | Praveena.S | SRM Valliammai Engineering College |
| 2 | Reshma Fathima.H | SRM Valliammai Engineering College |
| 3 | Thanuja.S | SRM Valliammai Engineering College |
| 4 | Vinodhini.B | SRM Valliammai Engineering College |
| 5 | Dr. K. Ayyar | SRM Valliammai Engineering College |
How to Cite
Use the following formats to cite this article in your research.
APA Style
Praveena.S, Fathima.H, Reshma, Thanuja.S, Vinodhini.B, & Ayyar, Dr. K. (2020). Gamifying the Water Conservation. International Journal of Advance Research and Innovative Ideas In Education, 6(2), 572-580.
MLA Style
Praveena.S, et al. "Gamifying the Water Conservation." International Journal of Advance Research and Innovative Ideas In Education, vol. 6, no. 2, 2020, pp. 572-580.
IEEE Style
Praveena.S, Reshma Fathima.H, Thanuja.S, Vinodhini.B, and Dr. K. Ayyar, "Gamifying the Water Conservation," International Journal of Advance Research and Innovative Ideas In Education, vol. 6, no. 2, pp. 572-580, 2020.
Vancouver Style
Praveena.S, Fathima.H Reshma, Thanuja.S, Vinodhini.B, Ayyar Dr. K.. Gamifying the Water Conservation. International Journal of Advance Research and Innovative Ideas In Education. 2020;6(2):572-580.
Harvard Style
Praveena.S, Fathima.H, Reshma, Thanuja.S, Vinodhini.B, & Ayyar, Dr. K. (2020) 'Gamifying the Water Conservation', International Journal of Advance Research and Innovative Ideas In Education, 6(2), pp. 572-580.
Chicago Style
Praveena.S, et al. "Gamifying the Water Conservation." International Journal of Advance Research and Innovative Ideas In Education 6, no. 2 (2020): 572-580.
Turabian Style
Praveena.S, et al. "Gamifying the Water Conservation." International Journal of Advance Research and Innovative Ideas In Education 6, no. 2 (2020): 572-580.
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