DIGITAL GAMING: A DATA COLLECTION TOOL FOR RESEARCHING DYSCALCULIA.
Abstract & Details
Research Area
Mathematics
Keywords
Dyscalculia
ICT
Data Collection
Digital Gaming.
Abstract
Dyscalculia is a type of learning disability in which students have difficulty in understanding and applying arithmetical concepts and skills. They fail to recall the operations to be performed on observing mathematical symbols. ICT has proved to be a valuable tool to help these students, but further research is required in this area. A study on 141 students between the ages of 16-22 revealed that they spend time on playing digital games every day and about 66% of them are interested in learning mathematics through gaming. This paper attempts to find if and how games can be used to collect data in order to facilitate learning for students with dyscalculia.
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Author Information
| # | Name | Institute / Affiliation |
|---|---|---|
| 1 | Shubhada R. Kanchan | H. R. College of Commerce and Economics |
How to Cite
Use the following formats to cite this article in your research.
APA Style
R. Kanchan, Shubhada (2017). DIGITAL GAMING: A DATA COLLECTION TOOL FOR RESEARCHING DYSCALCULIA.. International Journal of Advance Research and Innovative Ideas In Education, 2(3), 1-3.
MLA Style
R. Kanchan, Shubhada. "DIGITAL GAMING: A DATA COLLECTION TOOL FOR RESEARCHING DYSCALCULIA.." International Journal of Advance Research and Innovative Ideas In Education, vol. 2, no. 3, 2017, pp. 1-3.
IEEE Style
Shubhada R. Kanchan, "DIGITAL GAMING: A DATA COLLECTION TOOL FOR RESEARCHING DYSCALCULIA.," International Journal of Advance Research and Innovative Ideas In Education, vol. 2, no. 3, pp. 1-3, 2017.
Vancouver Style
R. Kanchan Shubhada. DIGITAL GAMING: A DATA COLLECTION TOOL FOR RESEARCHING DYSCALCULIA.. International Journal of Advance Research and Innovative Ideas In Education. 2017;2(3):1-3.
Harvard Style
R. Kanchan, Shubhada (2017) 'DIGITAL GAMING: A DATA COLLECTION TOOL FOR RESEARCHING DYSCALCULIA.', International Journal of Advance Research and Innovative Ideas In Education, 2(3), pp. 1-3.
Chicago Style
R. Kanchan, Shubhada. "DIGITAL GAMING: A DATA COLLECTION TOOL FOR RESEARCHING DYSCALCULIA.." International Journal of Advance Research and Innovative Ideas In Education 2, no. 3 (2017): 1-3.
Turabian Style
R. Kanchan, Shubhada. "DIGITAL GAMING: A DATA COLLECTION TOOL FOR RESEARCHING DYSCALCULIA.." International Journal of Advance Research and Innovative Ideas In Education 2, no. 3 (2017): 1-3.
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